The Walking Dead: No Man's Land - Next Games (2015)

TWD: No Man’s Land is a F2P Mobile Game, turn-based tactical gameplay. Levels viewed from top-down and Player has usually a group of Survivors they choose to play through successfully the Missions.

I was responsible for creating some of the levels for “Story”, “Challenge” and “Season 7A” -missions. Along with creating the layouts, gameplay and pacing, I was also doing art-pass (placing props, decals, etc.) for my levels most of the time to make them visually appealing.

*Story-Missions:

These are the levels, which have storyline tied to them and are often using locations from the TV-series. They’re also mostly unique from each other by not only visually, but also by gameplay-mechanics they have. Some are about defending a location, some about fetching items and some just about killing the Walkers efficiently to keep your Survivors from being injured.

*Challenge-Missions:

These levels are a “Weekly Challenge” and are supposed to be short and repeatable. Gameplay mechanics involve usually simplified versions of Story-Mission’s gameplay-mechanics, as they’re played multiple times. After each successful Mission, the difficulty is raised a bit, to give Player more challenge and test them for earning their place in the Leaderboards.

*Season 7A-Missions:

With these levels, the idea was to re-create locations and “feel” and action of the different places where each TV-Episode was taking place. However, some levels were taking place “in-between” the TV-Episodes as a kind of “what could’ve happened?” fantasy.

Level Design

Next Games

www.thewalkingdeadnomansland.com/